Skip to content

Play against Necropolis.

#34
Auto-translated
It wasn't a hero; Ghost meant something else. If you move to an adjacent tile, the Readiness skill won't activate. However, I don't think 30 points of Fury is a significant amount. You could try experimenting and give an Orc Readiness; honestly, I don't know how it would look, but I'm very curious if such a build would be worthwhile. I'll test it out in the next few days; maybe something interesting will come of it, and if not, no harm done. So, Ghost, don't be so categorical. Anyway, I've strayed a bit from the topic. Readiness is useless against the Undead, even for a second. Focus on Attack, Tactics, and the Speed Aura (even more important than Battle Frenzy), and if possible, Keen Mind, so that the hero can cast the "Battle Cry" spell on the troops, if it's available in the town. You can drop one of these if you find an artifact that gives +1 to Speed. I've said this several times, but for those who aren't paying attention, I'll say it again. This is necessary so that the main attacking Orc stacks reach the Necromancer's troops on the first turn. It's unlikely that the Necromancers will withstand such an onslaught unless they have a significant numerical advantage. In this scenario, the Necromancer will only be able to cast spells 2-3 times, which won't play a significant role, even with Mass Dispel or Berserk/Subjugation at levels 5, 6, or 7.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal