Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Error Details:
Share Link
Which alternate upgrade for Inferno do you like the most?
Level 1: Imps or Devilings (depending on my hero's mana).
Level 2: No question, Elder Demons (I was horrified when they flew to me for the first time).
Level 3: New hounds are super (I think it's a bit unfair).
Level 4: Succubi.
Level 5: Hellhounds.
Level 6: Cave Lords.
Level 7: Archdevils.
The alternate upgrade completely changed the strategy for playing as Inferno. From what's written above, it's clear that I only take Imps (and not always) and units from levels 6 and 7 from the old list.
So many centuries So many Gods We were the prisoners of our own fantasy But now we are marching Against these Gods I'm the wizard, I will change it all Valhalla - Deliverance Why've you ever forgotten me
19.08.2008 СК Олимпийский.Я запомню это навсегда!!!