try to make TE closer to SoD? - but why?
TE and SoD are turn-based strategies, but they are far from being twins..., and only the players themselves can "force" people to play TE, IMHO. Practice, and more practice - that's what's needed. Why add a third option to the choice?
Dreamcatcher, with all due respect, BUT:
you're suggesting creating something in between, right? Something convenient, right?
The word "convenience" here comes solely from just one button. Well, this can be done in the regular SoD as well ;).
As for the versions themselves, here you go:)
let's just assume that gamers are already divided into 2 groups - these are those who chose SoD and, accordingly, those who chose TE, are you suggesting adding a third "class," is it worth it?