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Reports on online games and their confirmations (Winter 2008 season).

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#553
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DarkMind (blue, dungeon, Gunnar, Gunnar) def Loi (red, Castle, Valeska, Valeska), 2sm4d3, 231
Confirmed. I truly enjoyed the game, even though I lost by making a couple of obvious (for an experienced player) mistakes. I was impressed by the Armageddon; it's a pity it was used against me, but it was great regardless. Seeing that 5 crosses had actually survived by my turn, I really hoped to continue the fight, as there were still unlooted hives, pandoras, and two Dragon Utopia in the same turn (speed boots, DD, flight) and nearly a hundred pieces of money :) left in reserve :). To my annoyance, the buttons to retreat and buy off were blocked; we didn't understand why after the game (as it turned out, there were no shackles).
In any case, thanks to the opponent for an interesting game and the experience, especially Armageddon — now I will hardly forget to put on the Sphere of Forbidding in such a situation when having an advantage in troops and military stats. :)

Added after 44 minutes
Dubrovin Pavel;148401
Dubrovin Pavel (Blue, Rampart, Ivor) def loi (Red, Castle, Valeska) 2sm4d3, 1.4.6.

On the first — Horses with nothing, painted the external dwelling of Pegasi, broke through to 1.1.6. to the secondary Tower, the path to which was guarded by about 100 Mummies (they also guarded a +3 sword).
On the second — took Rider's Gloves, Cloak +5 to spell power for 50-99 Air Elementals, who also blocked the way to the second secondary (Inferno), and took a +3 shield.
On the third — cleared the external dwelling of Unicorns with 15 Black Knights, who also guarded a level 3 magic pandora; built Green Dragons in the Main town.
On the fourth, broke through ГО in the form of about 50 Black Knights, and at 1.4.6. attacked Valeska in the Castle, having gathered all my own troop.
Valeska resisted stubbornly, but by the end of the battle, either my Trees or Valera's Champions froze. In the outcome, I had more warriors left.

Thanks to the opponent for the game!
Confirmed. A very agonizing game in terms of development. Miserable archers, both roads were blocked by hordes of unpleasant shooting types of the third-fourth level, it seems — so I just rotted during the first week in my desert corner, the wood was behind monsters. And as a result of the restarts I chose, I got what I got. :)
Thanks to Pasha for the game; pity I couldn't help make it an interesting match.
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