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Heroes 2 online. Applications. Issues.

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Dust (Temple, yellow, Sorceress, Barbarian - Kreg) def Ups (green, Warlock, Barbarian) Teleporters_HL 1 3 3

First game, semi-final of the Super Cup on HotP. I suggested to my opponent to duplicate it here, and he didn't mind. :-)

Finally, we were able to agree with the opponent and started! Actually, while waiting and anticipating, I really missed my favorite game, as I haven't played online for a while. Besides, my appetite was whetted by the recent report on the duel between Gunnar and PredS, so when the desire to play is strong, victory is not far off. :-)

I wanted to play something old, good, and familiar, so I could relax ;-) and have some fun without stress. For the first suggestion: Teleporters, yellow Sorceress against green Warlock, the opponent agreed! I wanted to play this particular scenario because Gunnar and Co. had recently been discussing it, evaluating the chances of each side... in general, it was interesting.

We started. I was surprised! After buying a Sorceress on the first day, four Warlocks came after her in a row. A problem arose regarding the main hero. On the second day, I cleared everything in the area, collected the chests, which, I must say, were small, bought another Warlock, and then, miracle of miracles, Kreg Hack! But the pace was slightly lost, and money was spent - the Barbarian was only bought on the 3rd day! And the saddest thing is that the guard of the key passage is a Witch! i.e., the initial plan of a rush and clearing this passage on the 5th day fell apart on its own! :-( But, every cloud has a silver lining! There were also Djinns on the teleporter passage, and on the first one - Several! Fortunately, in the hut near the house, near the stone mine, they gave me Bolt, which I immediately taught to all the Warlocks, and each of them ran through 2 Gazebos for 1000 experience! In general, Djinns are a must-have! On the 6th-7th day, I didn't do anything, the main hero just stalled, I collected the loot to put the planned Phoenixes on the first one, I built a chain so that on the first day I could clear the Djinns and pass the Phoenixes to the main hero so that he could go in the direction of -> Attack. :-) since the chests turned out to be small, and I had to dig up a Power hero as the last one, the funds allowed, with an exchange on the market for Rut (I didn't have enough 3 for construction and 2 for buying later), to buy only 3 Birds! Which, with honor, under the leadership of a Warlock with Bolt and 4 SP, dealt with the pack of Djinns without significant losses! As soon as the Djinns were defeated, the Phoenixes fly to the main hero in a chain, hoping that the further guard to the artifacts on the island will be cleared by the ballast in the form of Halflings from the stash, Gnomes, Medusas, and other crap. But on the next day, seeing the Vampire Lords standing there, I realized that I had messed up badly, there were no more Bolts, and it was not desirable to get involved and, probably, lose everything, because the power artifacts were very needed in the battle with the opponent's Dragons! Therefore, I had to awkwardly send the Phoenixes back, and leave the main hero with delays, i.e., a "change" occurred - Halflings and Medusas went to create a commotion near the blue Wizard and it was impossible to speed up, because the Wizard could attack -, 2 heroes were bustling nearby! As a result, the island gave us very good things: a Compass, 3 SP, 2 attack, +2 to everything, although here I still had to sweat in the efforts to repel some artifacts from 1 KD, but other Warlocks with Bolts came and showed them who's who! I also had to give up some money, but the artifacts were worth it, and I needed to pass them to the main hero as quickly as possible, who, meanwhile, captured the Wizard's castle and built a 2nd floor there - they gave Blind! Next was the following. It was planned to attack the opponent's castle at the beginning of the third week, so as not to let him buy Dragons, carry out an upgrade, and other vital operations. We build a chain from the castle to the beginning of the opponent's respawn. We slightly upgrade the main hero, on the first day we pass almost the entire group led by 7 Firebirds and run forward. After 2 moves, we are near the castle, but we don't make it by one cell (I was greedy and didn't calculate the MP - it was a pain, because it was late and I wasn't sober enough to do this boring thing ;-) I stood right next to the castle, blocking the passage, not letting the army pass through. But it turned out that 4 SDs and the rest of the reinforcements, including the upgraded Minotaurs, had already left their native walls. On the next day, the opponent's main hero returns with the entire army, doesn't make it and stops a couple of cells away from mine. The indicators at that moment: mine 13 4 5 (10), Army: 7 Phoenixes, 5 Druids, 4 Unicorns, 80 Butterflies, 16 Grand Elves, the opponent's power 8 4... Army: all Minotaurs, 4 Green Dragons, 8 Hydras, 20-30 Centaurs, and something else.
I attack, Blind on the Minotaurs, hit the Dragons with Phoenixes, and that's it, even the morale that the birds dropped was no longer important.

Thanks for the game! I hope to play a second game in the next few days, Ups, I suggest we switch places and play this scenario again. :-)