1. Hero classes - against removal
2. Creature experience and taxes - for removal
3. Turn timer - I don't see the point... There was an example where a player waited an hour for their opponent's turn.
4. Ban on scrying and vision spells - doesn't matter
5. Modified hero skills - against removal
What is better to keep:
1. Replacing scrolls with gold piles - for
2. Replacing cartographers with veils of darkness - for
3. Replacing heal forts with magic forest - for
4. Bank - against
5. Choice of neutral city types (goodbye dear secondary towns) - against
6. Ban on seafaring spells and artifacts - against
7. Ban on the Angel Wings artifact - for
8. Limit on Dimension Door and Hit-and-Run - for
9. Built-up second-level dwellings at start - against
10. Advanced witch huts - for
My humble opinion...