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New units. Their discussion and selection of upgrades.

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#33
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Well, I think the alt upgrade for archers is better than the Master Archer. First, the initiative was increased by 1, which gives more chances to shoot first, for example, at succubi. Second, ignoring defense helps well against high-level creatures. Third, not such a significant skill as the repelling arrow can also sometimes help.
I also want to say something about the wild ents. They are cool, of course (and now dryads heal them), but with Forest Fury, they won't be able to bind anyone, so I'm more inclined to take the old ents; they are tougher than the wild ones and, therefore, are good defenders for the archers (you could say they are the only ones, because I immediately run all my troops into the enemy camp), and binding is generally great – it's good against paladins, for example, or high-initiative or high-level creatures. Take Readiness, and you can live peacefully!
P.S.: There's no need to bash Light God so much. He's trying to raise the discussion about factions to liven up the community a bit. What's so bad about that!?