Speaking of drawn-out battles. In the "Tribes of the East" expansion, in Arantir's campaign, there's a mission where the finale involves forming an alliance with the orcs. So, on the left, there's an orc city that seems impregnable at first glance, because it contains hundreds of cyclops and a few other creatures. But by using the tactic of using the "Necromancer's Mark" ability, you can take the city with an army that is 10 times smaller than the enemy's.
To do this, first, make the cyclops go berserk; they will kill all their allies. Then, using blindness, vulnerability, Necromancer's Mark, and Raise Dead (and all these spells are usually already known to Arantir by this time), you can level up units to level 3-4 without losing mana or units (assuming you are still far from the level cap). This method wasn't discovered by me personally, and this topic has already been raised in the "Walkthrough of the Tribes of the East" add-on thread, but I won't hesitate to repeat it, because this maneuver, in my opinion, deserves public attention.
By the way, in this battle, Dominate cannot be cast on the cyclops; if it could, it would be much easier. And I also think that you can only pass this battle because it is not mandatory.
In general, this is a very striking example of the power of dark magic; you cannot take this city with any other magic.