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Haven is still the best faction – thanks to training. Who else can produce so many high-level units if they have enough gold? Although, if other castles, say, the Dungeon, had the same training hall, it would be even more awesome – turning all assassins into witches!
Actually, Haven isn't the best because there's such a thing as balance. Their magic is the weakest (orcs don't count), and their initiative isn't very high (an initiative of 8 for an archer is a nightmare), although the hero's combat stats are quite high. Training is indeed not cheap. An experienced player won't give you the opportunity to train a decent army; the ability is certainly useful, but within reasonable limits. In general, a similar situation will arise if, in a long game, a mage fully equips creatures with mini-artifacts with 30 points of Order knowledge; this will give him a decent advantage in battle.
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.
G.K. Chesterton: English Hymnal
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.
G.K. Chesterton: English Hymnal