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Is it possible to counter the "Hit and Run" tactic used by the Dungeon faction?
Vikh, you dealt with the Orcs. It could be simpler – when setting a trap, trappers cannot place it where stalkers are standing, so it’s easy to reveal their location. And then – just stand next to them, attack, and kill them.
Loken, I meant how to start fighting the stalkers. At the beginning, we eliminate two stacks this way. If there are more, we can find the rest using this method. By the way, regarding the trap, has anyone checked if it helps to detect stalkers? Because, strangely enough, the Secret Crystal spell can (theoretically) be cast on the location of the scouts, but I don’t know what comes of it. Maybe the same applies to the trap? In any case, on the first turn, the stalkers become invisible but remain in the same place; you just need to roughly remember their positions.
It’s more complicated with the tricky mages, because attacking spells won’t help to kill the golems anymore. But there is one plus – mages deal less damage compared to warlocks.
O God of Earth and Altar, Bow down and hear our cry, Our earthly rulers falter, Our people drift and die, The walls of gold entomb us, The swords of scorn divide, Take not thy thunder from us, Take away our pride.