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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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#46
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Guys, we want to play a game that is more or less balanced! Victory shouldn't depend on simple luck. If a player conducts battles more skillfully and loses fewer troops, that should be the first step towards victory. If a player explores the map faster and loots treasures quicker, that should be the second step towards victory. And if they also manage to loot the opponent's treasures faster, that's almost a guaranteed victory, and a well-deserved one.
But if, with equal development, one player gets some random artifacts, and the other gets complete control, that's it, they win, and there's no point in continuing the game. If there were a spell in the game called "win the map," we would definitely ban it, right? Well, complete control is essentially "winning the map." Isn't that right?
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