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Angels and paladins – how to use them? There are also discussions about them here.

#27
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Shevriel;146995
Paladins!? That's awful. I would never turn monks into paladins. On the contrary, I turn swordsmen into monks, and in general, when my army grows, I buy monks first, then archers, and only after that, archangels. By the time the horses arrive, I take them down with archers, and the archangels are just right for resurrecting those they've slightly damaged. And that's how I rarely lose. But you, it seems, read about an army of paladins and archangels in a tavern and started bragging. You need to think...
Paladins are awful? Hmm... But some consider them the best at level 6. High initiative, high speed, high damage, decent damage boost when they charge, some of the highest stats at their level, only their HP is a bit low. I won't say anything about the synergy, it's true that archangels heal paladins, and I think they made the resurrection heal for 100 HP for a reason. But for me, resurrection usually takes a backseat; I send the archangels into battle as early as possible. You can try resurrecting not only level 6 units; for example, you can heal archers - 10 archers for one archangel is a lot. And don't forget to cast Divine Might on the archers with inquisitors if the hero doesn't have that spell. In principle, this is also a synergy
O God of Earth and Altar,
Bow down and hear our cry,
Our earthly rulers falter,
Our people drift and die,
The walls of gold entomb us,
The swords of scorn divide,
Take not thy thunder from us,
Take away our pride.


G.K. Chesterton: English Hymnal