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Heroes of Might and Magic V [Game Discussion]

#60
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Katrine
First question. List 10 new tactics imposed by this battlefield.
If you name them, you'll have to agree that the criticism is unfounded.
For now, I see the ungodly dominance of Fire Wall and Mines. Even in the third game, with some skill, you can gain a huge advantage from these two spells, and even more so on such a battlefield.
Where have you seen the ungodly dominance of Fire Wall and Mines? Have you even played the beta?:confused: Placing 2 mines on the battlefield that deal 60 damage at medium level is ungodly dominance?:D Don't make me laugh... You can easily list more than 10 new tactics, but now the tactics are no longer based on the size of the battlefield; rather, they are based on the skillful interaction of units:
For example, in Heaven, it is very beneficial during a battle to teleport archers to the rear of the enemy army, as their damage increases tenfold in close combat. But this is very difficult to do because you need to calculate a lot of things, ensure cover for the archers, and "reserve" a place in advance. This is what I call tactics. But even a person with limited intellect can come up with the idea of slowing down enemies and blessing archers (this is a clear example of "third game" tactics). I will refrain from commenting on the fourth game. In the past, almost all factions had a "universal" army building scheme (we shoot with archers, mow with magic, and then throw in the beasts). Now, try to sit back when Inferno drops reinforcements into your Castle or the undead use their scream to lower everyone's morale and then crush them after they start moving 2-3 times more often... In general, there are a huge number of tactics. If you want more, read the Nival forums. If not, I will still list them for you... but not now. :)
I was just struck by the fact that many people are shouting that the field is too small, even though they haven't even seen it:mad: The 8x10 field is PERFECT for the NEW battle concept; area-of-effect spells are practically useless because the Hero who casts them usually moves in the middle of the battle when the troops are scattered across the field, and it is no longer so advantageous to cast them. The battles have become much MORE INTERESTING. I say this as a player with 10 years of experience, starting with King's Bounty, and I would be very sorry if the size of the field is changed due to the hysteria of those who haven't even seen the game