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DarkMind (Dungeon, Shafts, blue) def Foma (Swamp, Tazar, red) 2sm4d(3) 147
The resource spawn is poor, and there are 3 paths to neighboring territories – the first leads through the Dungeon to the Necropolis, and the second and third are further away – through the Dungeon to the Lava and to the surface in the same area. There is strong guarding everywhere (levels 4-5), and on the first week, I didn’t dare to break through any of them. Despite all the listed drawbacks, there is one huge advantage – there is a Manticore hiding place near the castle. It was difficult to afford it, but thanks to the Manticores, which were later forcibly mutated into Scorpikors, I won without much difficulty. Thanks to my opponent for the game!
P.S. I remembered, there was also a 4th path near the castle to the surface, but it was guarded by a horde of Champions :)
The resource spawn is poor, and there are 3 paths to neighboring territories – the first leads through the Dungeon to the Necropolis, and the second and third are further away – through the Dungeon to the Lava and to the surface in the same area. There is strong guarding everywhere (levels 4-5), and on the first week, I didn’t dare to break through any of them. Despite all the listed drawbacks, there is one huge advantage – there is a Manticore hiding place near the castle. It was difficult to afford it, but thanks to the Manticores, which were later forcibly mutated into Scorpikors, I won without much difficulty. Thanks to my opponent for the game!
P.S. I remembered, there was also a 4th path near the castle to the surface, but it was guarded by a horde of Champions :)