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Well, to be honest, I didn't think so (and I'll say it right away – it wasn't us).
And regarding Raper's post:
RAPER;145884
Look, you create alliances... but, for example, the Clans I mentioned above aren't particularly demanding, because they are universal Clans. That is, in each Clan, there is a player who plays at least one of the Heroes versions (from 1 to 5, including the official versions). And they play quite well...
I'll outline an approximate ranking of which versions the Clans I mentioned can lose in/compete in...
1) EpU
Heroes 4 (on/off) (we can still compete)
Heroes 5 (on) (it's simply impossible)
2) Homo Homini
Heroes 4 (off) (?)
Heroes 5 (on) (there will be a fight)
3) Order of Phoenix
Heroes 4 (off) (?)
Heroes 5 (on/off) (it might be possible to compete in the official version as well)
(Maybe I'm wrong – representatives of the Clan, if I'm mistaken, please correct me)
In all other versions, even if all the Clans unite, there's no point in challenging these Clans to any duels.
That is, I'll describe a possible situation: the other Clans won't challenge these Clans (if you can put it that way) in versions 1-4, even if they are not in alliances. And I should note that these versions are currently the most important (because Heroes 5 is still not well-known to everyone). So, what's the point of creating alliances? (By the way, something similar was mentioned at the very beginning of the "Clan movement," but the idea was rejected). I don't understand... try to explain it to me.
Thanks in advance.
Sincerely, RAPER =)
Hmm, Raper, you're mixing up the concepts of war and duel. A duel is a competition, like a sport, but war – at least for our Clan – is a way to stand up for ourselves, for the Clan, if another Clan insults us. We will fight in simple duels for ourselves.
Хороший сон укрепляет боевой дух. Хорошая еда укрепляет боевой дух. Хорошие деньги укрепляют боевой дух. А больше всего укрепляет боевой дух - отсутствие врага.