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Nah... I think the coolest unit is the Mountain Guard combined with the Protector! With just Mountain Guards, you can easily clear the map up to level 3 creatures, with losses no greater than the weekly growth rate. Of course, there are serious problems with dealing with archers, as the positional bonus is lost, and they also move slowly. Tans are great, of course; I like them too. And the Harpooners really got to me))) You always try to shoot the enemy from a distance, but they have this pull ability!! And it's not even needed against melee units, but against ranged units... what will change if you pull them one square closer?