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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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#10
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Regarding Necros, I think the amplifier should be removed, but upgrading vamps shouldn't be forbidden
Without the amplifier, vamps won't upgrade ;)
otherwise only skeletons will remain for the Necros
And they don't need anything else, just skeletons, and as many as possible)). With 300+ skeletons active, you can take down almost any non-shooting monsters, including the Dragon Utopia (I haven't done it myself yet since I'm a newbie, but we were shown that it's possible:) )
and as for the refugee camp—it's actually the first time I've heard that it's forbidden)))
Does that mean half of your games can be safely counted as technical forfeits? :D
Now, the question of native secondary dwellings is not as straightforward as it seems. Imagine one player has two different castles, while another has two identical ones. The first builds an army everywhere and plays with two castles, while the second frantically smokes. That's also unfair. There are two options: either completely forbid developing second castles for troops (which would undoubtedly impoverish the game), or upon finding a native secondary dwelling, the player must notify the opponent, and a mutual ban on building an army is established. At the same time, taking any external dwellings is allowed.
To be honest, I didn't even think about that. Regarding notifying each other, it would be too complicated and later it would be hard to prove that you notified them. We need to come up with something else—either the one with the native secondary dwelling looks for a non-native one :D or takes it from the opponent)))