However, the issue with native secondary towns is not as straightforward as it seems. Let's imagine that one player has two different towns, and the other has two identical towns. The first player builds an army everywhere and plays with two towns, while the second player frantically smokes. This is also unfair. There are two options: either completely prohibit developing secondary towns for troops (which would undoubtedly impoverish the game), or when a native secondary town is found, the opponent must notify the other player, and a mutual ban on building an army is imposed. At the same time, any other actions are allowed.
However, the issue with native secondary towns is not as straightforward as it seems. Let's imagine that one player has two different towns, and the other has two identical towns. The first player builds an army everywhere and plays with two towns, while the second player frantically smokes. This is also unfair. There are two options: either completely prohibit developing secondary towns for troops (which would undoubtedly impoverish the game), or when a native secondary town is found, the opponent must notify the other player, and a mutual ban on building an army is imposed. At the same time, any other actions are allowed.