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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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#6
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Yakudza;145589
What would I change in the rules?
1) If you have captured wings, then use them as you wish, without requiring the 5th level of the guild to be built.
I agree, in addition to the reasons given, I would also say that, for example, there is no prohibition on using spells from spellbooks.
As for scrolls, I completely agree, but the restriction should be made even stricter, in addition to the delayed guild, it should not be possible to use them until the 4th week.
I disagree, that would be too much.
I repeat, as an example, maybe we should ban spellbooks altogether?
So you get flight on the 1st week. But what about the mana reserve for using it?
Besides, collecting artifacts by flight is forbidden without breaking through the guards, everyone remembers that, right?
Also, after building 5 levels of the guild, you will be left without resources and without troops.
2) Prohibit specialists in a certain magic from using 4th-level magic against an opponent (against the computer in battle - it is allowed) without building the corresponding level of magic in the castle in the guild.
Yes, I agree, for simplicity, I suggest prohibiting the use of profile spells of the 4th level by the corresponding heroes, and Resurrection - by the Necromancer.
3) I think that it should be allowed to visit the refugee camp and buy troops there.
I abstain, but in principle, I think that the fewer prohibitions, the more interesting it is to play.
There are necessary prohibitions, I have nothing to say about the refugee camp.
4) I think that it is necessary to prohibit Necromancers from upgrading vampires, building a magic amplifier, and choosing a hero at the start (the hero should be random).
I agree with the ban on upgrading vampires.
As for the amplifier and the ban on choosing a starting hero, I will abstain.
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