Skip to content

DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

User Avatar
#3
Auto-translated
1) If you have unlocked wings, you can use them however you wish, without having to build the 5th level of the guild

Against. Flying with wings does not cost mana, so wings are a more freebie thing than the Fly spell, and therefore an additional restriction is quite fair.

2) Prohibit the use of 4th-level magic and specialists in that magic against an opponent (against a computer in combat it is allowed) without building the corresponding level of magic

Against. The following restrictions usually apply to specialists: prohibit developing them to 3rd level (as in HeroesWorld) or restrict the use of magic against a human hero until the guild is built (as in HotA). Applying both of these restrictions undercuts magic users, considering that magic users are not particularly dominant anyway. So it’s better to keep either one or the other.

3) I think that visiting the Refugee Camp should be allowed

For.

4) I think that Necromancers should be prohibited from greeding Vamps, building the Mana Amplifier, and choosing a starting hero

For banning the Amplifier. Already being discussed in the topic regarding rating issues.
http://dreamcatcher.metroland.ru/