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Respect to the thread author for the promotion.
Indeed, it's incredibly annoying to eagerly download maps from the internet, launch them in the game, and then see either a description consisting of 10 words, 8 of which are swear words – which immediately kills the desire to play; or, everything seems well-written and intriguing, but after launching, you can count all the objects on the map with the fingers of one hand. There are few good maps. A couple of maps from the recent competition for the best map for HoMM 3 The Shadow of Death were impressive – the participants did a great job.
Excellent projects take a very long time. I think that's how it should be because the author should constantly add something new to the map, based on any new developments in their life. Hmm, maybe I'm exaggerating...
It's generally difficult with maps containing ERM scripts – if you create an excellent non-linear storyline, similar to the standard campaign in HoMM 3.5 about Njal, it will take at least a month to complete, and that's if the storyline is already ready!
I'm working on a Might and Magic game in the style of the aforementioned campaign. To be honest, I completed half of it in 4 months. Then I didn't like it, and now I'm redoing it. Maybe I'll finish it by the end of university.
Indeed, it's incredibly annoying to eagerly download maps from the internet, launch them in the game, and then see either a description consisting of 10 words, 8 of which are swear words – which immediately kills the desire to play; or, everything seems well-written and intriguing, but after launching, you can count all the objects on the map with the fingers of one hand. There are few good maps. A couple of maps from the recent competition for the best map for HoMM 3 The Shadow of Death were impressive – the participants did a great job.
Excellent projects take a very long time. I think that's how it should be because the author should constantly add something new to the map, based on any new developments in their life. Hmm, maybe I'm exaggerating...
It's generally difficult with maps containing ERM scripts – if you create an excellent non-linear storyline, similar to the standard campaign in HoMM 3.5 about Njal, it will take at least a month to complete, and that's if the storyline is already ready!
I'm working on a Might and Magic game in the style of the aforementioned campaign. To be honest, I completed half of it in 4 months. Then I didn't like it, and now I'm redoing it. Maybe I'll finish it by the end of university.