okay, Nomads are fast) they can reach the enemy in almost 1 turn)) but ogres and behemoths (monsters) are not very fast... (although I almost always build monsters).. for example, against nature)) quicksand is almost a cheat! and if there are also water elementals and + the hero summons them, and then casts quicksand himself, it's a disaster) and then summons phoenixes, etc.) he-he... or against Haven, which casts mass slow)) and berserkers, etc.) if it works, of course))) it already depends on chance).
okay, Nomads are fast) they can reach the enemy in almost 1 turn)) but ogres and behemoths (monsters) are not very fast... (although I almost always build monsters).. for example, against nature)) quicksand is almost a cheat! and if there are also water elementals and + the hero summons them, and then casts quicksand himself, it's a disaster) and then summons phoenixes, etc.) he-he... or against Haven, which casts mass slow)) and berserkers, etc.) if it works, of course))) it already depends on chance).