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[HMM V TOURNAMENT ON] Duel Club

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#53
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SteN;143947
I'm certainly not a pro and don't claim to be (so the information may not be entirely accurate, as I'm not quoting the source), but as far as I remember, all "good" races (humans, elves, academy) receive a small random initiative bonus (0-0.25) on the initiative scale during initial deployment compared to "evil" races (Necropolis, Inferno, Fortress), if the battle takes place on "good" terrain, and vice versa – "evil" races may gain an advantage over "good" races if the battle is on "bad" terrain (like a lava field, dungeon, etc.).


By the way, you're right about that, and as an amateur-pro, I'll add that the arena, whether it's good or bad, can affect not only initiative but also luck, morale, magic resistance (if the hero has any at all), the "Dispel" spell, and a small amount of defense for creatures when using the "Defend" command, but not for the hero. Luck, morale, and magic resistance are more likely to appear on some maps than on others, both for better and for worse. Also, "Dispel" may work on one map but not on another. I've tested this myself!
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