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Warlock-warrior. Sounds funny) But still, developing a hero's stats can lead to a focus on magic. The attack will not be very large (comparable to the defense of an Orc), and regarding retribution, an Orc can also develop it, although it's not that easy; it's not always possible to get what you need. But ignoring Chaos is a mistake, Vaishan. It's very difficult to skip a 15% skill, especially to replace it with a 2% defense. But if the development goes well for both the Orc and the Town Guard, then, in my opinion, the victory will depend on the artifacts that boost initiative. Whoever goes first wins. In the absence of initiative artifacts, things become less clear. In any case, this needs to be tested in practice against a real player, so Vaishan and I are planning a new game).
O God of Earth and Altar, Bow down and hear our cry, Our earthly rulers falter, Our people drift and die, The walls of gold entomb us, The swords of scorn divide, Take not thy thunder from us, Take away our pride.