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I support Major Vortex and Loken; Orcs don't really like magic; they are warriors by nature, and the developers made them warriors.
DinHot
Against the Academy, hmm, since there are mages there, I would advise: 1 Attack 2 Defense 3 Light Magic Dampening 4 Dark Magic Dampening 5 Chaos Magic Dampening (or whatever it is) 6 Summoning Magic Dampening
Developing all dampening skills at once is nonsense; they won't give the desired result. It's best to take all the most warrior-like skills, with the exception of defense, which can be moved to second place.
In general, my build looks like this:
1. Masterful Offense: Archery -> Fire Arrows -> Tactics (your troops will be one tile closer, which can be very helpful).
2. Masterful Logistics: Pathfinding -> Death March -> Path of War.
3. Masterful Engineering: -> Ballista -> Rapid-Fire Ballista -> Catapult.
4. Constant Luck: Soldier's Luck -> Magic Resistance -> Barbarian Luck.
5. Masterful Leadership: -> Rally Troops -> Aura of Speed -> Battle Frenzy or Diplomacy.
I didn't develop Fury because this is a Haegesh (a hero specializing in archers). As a result, we have a good setup for sieging an enemy castle; the crossbow is very helpful, and we have also developed the catapult, and we have a Cyclops in our army (of course, a free one). We also have +4 to speed during sieges and a +1 aura.
P.S. I think I've taken everything into account, and I've focused a little more on speed because it helps us.
Koren Dobra
DinHotAgainst the Academy, hmm, since there are mages there, I would advise: 1 Attack 2 Defense 3 Light Magic Dampening 4 Dark Magic Dampening 5 Chaos Magic Dampening (or whatever it is) 6 Summoning Magic Dampening
I support this opinion; DinHot is right.
The fact that you supported it is good, but just spamming posts is not liked by anyone; it's better to express your opinion and explain why you agreed with him.