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#7
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"1 Attack
2 Defense
3 Light Magic Reduction
4 Dark Magic Reduction
5 Chaos Magic Reduction (or whatever)
6 Summoning Magic Reduction"

what is this nonsense? Why are there so many useless skills? And where is the Rage skill, which takes up the sixth slot and leaves only five free?
Attack, Logistics, Luck, Leadership, Machines. Instead of the last one, you can have either Defense, or, if you really want, a filler skill. Moreover, the Academy often focuses on Chaos magic. Or earlier, if it focuses on two schools. I don't consider Call useful. The benefit is too ambiguous and sometimes barely noticeable.
But this whole thing is just pulled out of thin air. Although, I must admit, it will be easy to fight many casting neutrals..."

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