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Tactics for the Swamp (Fortress).

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#244
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I support Arandor! People who don't know how to play don't like the Swamp! In reality, the advantages of the Swamp over other castles are enormous, and it's not about the heroes (for example, I don't care which hero I play, in fact, I think they are the weakest). Let's consider the creatures: 1. Gnolls - who said they are weak? Nothing like that, compared to Imps, they are quite strong. 2. Lizards (archers) - also not bad (they, of course, spoil the whole picture, firstly, because they are the only archers, secondly, because the archers are weak, although their defense is strong, or so it seems). 3, 4, 5, 6 - all have magic - this is an obvious plus, using which you can easily crush enemy armies! 7. Hydra - one attack, and everyone feels it. Next, let's consider the siege - two units, snakes and wyverns, can penetrate the fortress walls at once - this is also a plus. If the Swamp is being besieged, then, as you know, there are buildings that provide defense. Construction - it is one of the cheapest castles. In essence, in the first week, you can immediately build a wyvern lair. And finally, there are hives scattered on the map, which give you wyverns. And how can this cause anyone's dissatisfaction?
С уважением, Драко

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