Volland (red, swamp, Tazar) def DarkMind (blue, Dungeon, Shakti) 2sm4d3, 1.3.5.
Got lucky with dwellings - Troglodytes under the castle and a Manticore lair nearby. I build up my army. By week 1, everything except the Manticores is in the citadel. On the first week, a secondary hero is outside (Castle). I take a risk - go for a Naga Bank... get the maximum spawn. Lose about 100 Troglodytes, the rest barely survive, take the Manticores. Take a secondary hero (Necropolis) and run to the first secondary hero outside to take the Naga Bank, deciding to spend the money on a Capitol. Next turn, Tazar bursts into the respawn from the swamp and stands in my castle. My plan changes instantly, and I buy out all available troops and run out of the Dungeon, but didn’t make it to the town, so I had to hold the choke point. Next turn, I attack.
Shakti: lvl9. 6-7-3-5
33 Evil Eyes, 61 Trogs, 13 Manticores, 12 Minotaurs, 7 Harpies, 8 Medusas.
Tazar: lvl7. 5-8-4-1
42 Lizardmen, 69 Gnolls, 9 Grand Elves, 4 Hydras, 9 Wyverns.
Shakti has no expert-level magic, but has Haste and Slow, which allowed me to win with few losses, and the enemy surrendered. Thanks for the game!
Game2
DarkMind (red, swamp, Tazar) def Volland (blue, Castle, Valeska) 2sm4d3, 2.4.4.
The game turned out interesting. Didn't start off well from the very beginning. On d111, it seemed like a decent spot, but on d113 I would have taken a restart if it hadn't been used. From external dwellings, only Gorgons, which were a hundred miles away across the swamp (I captured them on week 3). The guards on neighboring respawns are all strong. I ran upwards - the guard on the neighboring respawn is a stack of Vampires. To reach the mine across the swamp by going around takes at least 5-6 turns from the castle, with about 3 guards of level 1-2 along the way. Decided to save moves and went to break through the neighboring respawn into the underground, taking 4 Wyverns (a horde of Behemoths)... I would have been better off attacking the Vampires, because there turned out to be 90 Behemoths. Lost only one Wyvern and more than half the Gnolls, one more Wyvern survived with 4 health:) . Next, I take the mine in the underground and again a horde of Behemoths on the path, this time on the way to the castle, it's already Sunday, I stop by the gate and wait for growth, attack with 5 Wyverns (1 left at the castle). This time almost 100 Behemoths, I was kicking myself, lost 1 (almost 2) Wyvern and all:D of the Gnolls, almost shot myself, took a secondary hero (Necropolis), went back for the Wyvern, went and took a second secondary hero (also Necropolis), after first killing 19 Vampires. After that, everything is boring - I plunder Crypts, a Medusa hut, build a Capitol, upgrade the Gorgon external dwelling. Seers just don't show up, all useful buildings are very far away, so I waste a ton of moves. End of month arrives, my hero isn't very developed, the enemy is on a neighboring respawn, I have to break through one of two guards - 50-100 Unicorns (already around 100 by then) or 20-50 Phoenixes. Nothing to be done, no trumps, losses were significant... I went for a Dragon Utopia, only reached it by the end of the week, one day later as I feared, the enemy sweeps away the Unicorns and stands near the main town (then I regretted not evacuating the remaining troops to the main hero, because I had left about 130 Gnolls (not to lose them needlessly at Hives) and 36 Serpents + weekly growth of Wyvern Monarchs (+5), so I only do this on day 2 and try to run. But Valeska has expert Logistics + Gloves of Speed and catches the runner. I ransom for 17000 Gnolls, Hydras, Lizardmen and Wyverns, buy back in Necropolis and run to Tazar again, but Valeska in the darkness takes Necropolis and unfailingly finds and catches the runner again, this time without a chance... Meanwhile, Tazar took the Dragon Utopia with a Spirit of Oppression (+6+6+6+6) and ran for the troops (without much hope honestly), but then out of desperation Tazar decided to run deep into the unknown swamp and unexpectedly discovered 2 more Dragon Utopias. In the end I have: Titan's Cuirass, Earth Elemental Tome, Angel Wings. On the last mana, I teleport with expert-level Portal to my last underground Necropolis, restore mana and just make it in one day to my native castle for growth:) But meanwhile, the furious Valeska returns, and sneaky Tazar realized that in a fair fight he had no chance, so he ran for the Sphere of Earth, and it was far, far away on the horizon in the underground. In the end, I ran after it for 2 weeks, the enemy removed the +1 growth from above, and on the last day (to capture any castle) I manage to dive out of the underground and fly on wings to Necropolis, near which Valeska was lurking. Valeska has a serious army advantage, but an Implosion dealing 3037 damage lets me hope for a favorable outcome, I attack...
Tazar: lvl22. 28-23-23-11
1 Lizard Warrior, 18 Wyverns, 23 Wyvern Monarchs, 7 Chaos Hydras, 32 Mighty Gorgons, 16 Greater Basilisks, 12 Upgraded Serpents.
Valeska: lvl20. 21-20-20-18
73 Grand Elves, 28 Champions, 114 Royal Griffins, 12 Archangels, 42 Fanatics, 50 Crusaders, 103 Heavy Crossbowmen.
Start of battle... the Archangel boldly passes the turn, sneaky Tazar plans to kill all the Arches at once with acidic procedures, but suddenly something starts to bother him, and that something turns out to be nothing other than a red ball in Valeska's hands:(
Tazar's squad bravely falls in an unequal battle:smile05: . Revenge was had, 1-1.
Thanks for the game!