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Exactly, it’s against the NEUTRALS. And if a well-developed hero appears, for example, from the Castle. On the first turn, Arhu casts Slow, and that’s it (and the swamp hero will be very unlucky if he doesn’t have air magic with Haste, that’s the only thing that can save them). By the way, Tazar has a very low chance of dropping air magic (1, while mages have 6). But scouting, pathfinding, ballistics, navigation, and shooting have a higher chance of appearing on the hero (7-8).