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Well, with a fully developed Leadership skill, Battle Domain will always be 5 if your army consists only of Elemental creatures. And the maximum bonus from Vengeance is 25%; if Battle Domain is more than 5, it won't increase the damage anymore. As for the Russian skill build, so you don't have to struggle, you can find it in the game folder (if you have a licensed copy); it's located in the Fan Documents folder. Based on our game yesterday with Vaishan, I can say that Initiative is crucial. When fighting against Elementals, it's essential to eliminate their troops as quickly as possible and prevent them from casting spells. I was very lucky and found two rings: one with +10% to Initiative and another with +20%. My troops moved before all of his (with the exception of the Megeras, which were almost all killed by the Centaurs; the hero was Haghesh). I also had boots for speed (but I couldn't upgrade the speed aura). With this tactic and high Initiative, I dealt significant damage with my first attack (the Executioners, Wyverns, and Cyclops reached the enemy). Vaishan managed to cast spells three times during the battle, and each time it was an enhanced Shock Earth spell dealing 3K damage. Again, I was lucky; the Lucky Charm spell didn't trigger even once, but it probably wouldn't have changed the outcome of the battle; it would have just increased my losses. Honestly, I don't even know what Elementals can do in such a situation. Vaishan's Spellpower of 30 and Emerald Boots didn't help... Ultimately, if he had attacked earlier, he probably would have had a better chance of winning... I don't think I play much better.
O God of Earth and Altar, Bow down and hear our cry, Our earthly rulers falter, Our people drift and die, The walls of gold entomb us, The swords of scorn divide, Take not thy thunder from us, Take away our pride.