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Tactics for the Swamp (Fortress).

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#210
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Ley;141552
2 brovach:
it's just generally accepted that among experienced players, there isn't a significant difference between 200% and 160%. It just wastes extra time. That's why Sir Forrest outlined an approximate, standard tactic for a Fortress.
This is also interesting! I've wanted to clarify this point for a while, and now that it's come up, I suggest we discuss it. I've always thought that the difference is significant, both because of the 10k gold and the 4 units of "valuable resources."
In the first week, with 200% growth, I often struggle in the early days for different castles – I can't hire a second hero or build anything. The reasons:
- there simply aren't any chests/gold nearby (especially if it's an underground respawn point);
- strong monsters randomly block the paths to the lumber mill (this happens quite often in random maps, I agree);
- there isn't the necessary valuable resource nearby (sulfur for liches, something for mages/eyes, crystals for pegasi, etc.) - the mill didn't give the right thing, for example.
Therefore, it's sometimes impossible to implement the proposed 200% development options – like Necropolis with horses in the first week with a Stronghold/Castle.
Unless you're very lucky. A reasonable question is: are all these tactics designed for 200%?
And it's a completely different matter when you immediately get 10k gold with resources.
Thanks.