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Patches, objects, monsters, and files for H3WoG.

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#33
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Tador
My version of Heroes 3.5 (In the Wake of Goods). It seems to be much more popular because you can buy it in almost any store.
I don't know what city you live in, but here (in Kursk) it's even difficult to find Heroes IV (they say it's outdated).
I remember that about 2 years ago, Fargus was selling WoG - it was version 3.54. I still have it somewhere, but the scripting language is quite primitive; it's better in 3.58.
Tador
Parts are also downloaded with glitches (2 MB out of the required 4 MB for each part).
I just checked - it downloads normally, but I downloaded it using FlashGet.
If it doesn't work with this link, you can also download it from here or directly from our file archive
Tador
Quote:
in general, people don't play old versions of WoG anymore because most mapmakers create maps for 3.58f.

Where did you get this information?
Many maps are now being created for WoG 358 (for example, Dragon in my heart, Way of the Queen, How to be a Necromancer, the Inner Force campaign).
TWELF 12
No, you're wrong, there was and still is a purely 3.5 version. WoG 3.5 is called that.
To find out the WoG and ERM version, insert this script into any map:
ZVSE
!#UN:V?v1/?v2; record the WoG version in variable v1, and the ERM version in v2
!#IF:M^WoG Version - {%V1}, ERM Version - {%V2}^; display a message on the screen
and when you load this map, you will see the WoG and ERM versions.
PS> I don't recommend using the variables v1 and v2 in this map anymore.
Currently, the following versions are mainly used: WoG 358, ERM - 280 (or 281)
Tador
Then make a regular one, without scripts. And in general, XLs are more valued than others: they are rarer and quite popular if they are made interesting and engaging...
If you make it without scripts, then what's the point of making a WoG map at all? Then it's better to create a map for SoD, but that will be a different topic - these will be maps for the regular Heroes 3, not WoG!

P.S.>> WoG 3.58f is much better than WoG 3.52. Main features:
- Commanders: each hero has a commander who fights together with all the units on the battlefield, but does not take up a stack slot. He gains experience, improves his parameters (health, damage, strength, etc.)
- Wogification: any map, even from "Armageddon's Blade," can be Wogified (WoG itself adds new objects, scripts, etc. to the map). Wogification parameters can be changed.
- Creature experience: creatures also gain experience and acquire skills (each has their own)
- New "resource" - Mythril (set in the Wogification settings) - to find out the amount, right-click on the "Overview of the Kingdom" button