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"In honor of our fathers" - "One Khan, One Clan" [Campaign 3, Mission 2]

#38
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It's very important not to upgrade the ballista with Kujin. When I played for the first time, I upgraded it, but in the final stage, I simply wasn't allowed to use it. I didn't have time to upgrade the catapult (and it wasn't really needed), so those 6 levels were a waste (5 from machines and fire arrows). Only upgrade combat machines if you're playing as the Castle faction; otherwise, Gotah can use anything.

Later, I don't know why, but the turquoise player didn't come to me. Either there was a bug in the script, or he was afraid of my army, or something else. I was hiring troops from two cities and all the dwellings at once, and I was barely making ends meet. If it weren't for the various houses where you can win several thousand gold, I would have been in a terrible economic situation... (and that's even considering that I was selling resources that I didn't need).

When I went out to sea, I saw two pirate ships with medium danger, I didn't risk it and returned after a one-week recruitment period from the entire island (I didn't have enough money to buy the 3rd level units from the dwellings, and there were quite a few of them). With this army, the danger of each enemy was already low. I dealt with all the pirates; of course, there were losses, but the most significant was the loss of almost all the orcish warriors (the 3rd demonic grade, I don't remember the exact name). I sailed to the island with the green player, and the danger of the elf guarding the passage was again medium. I replenished my troops again, defeated him, and there were no problems with the turquoise player. I was playing on Veteran difficulty.

Boris K, it's really hard to see that area, or rather, it's not difficult to see it, but it's kind of unremarkable and doesn't stand out. I also hesitated at the beginning...