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Goblins are not a combat unit. They only disrupt magic and set traps. They can also be useful for finishing off units. And as Median pointed out in the thread about Orcs, trappers can be used to find Stalkers). So, goblins aren't as useless as they seem at first glance ;) And as neutral units, they are easy to eliminate. While archers are shooting, level 1 units can scare them away. (for example)
As neutral units, I don't like Stalkers at the beginning of the game, especially if they are divided into several stacks. And also alternative elven archers. No penalty + ignores defense + good initiative = losses :( And of course, all sorts of succubi, druids, and other strong archers.
Listing favorites would take a while; there are some in every town).
As neutral units, I don't like Stalkers at the beginning of the game, especially if they are divided into several stacks. And also alternative elven archers. No penalty + ignores defense + good initiative = losses :( And of course, all sorts of succubi, druids, and other strong archers.
Listing favorites would take a while; there are some in every town).