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Balance in Heroes 5.

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Fireball;139299
2Shogun

By "a bit lucky," I meant a decent 3rd-tier hero with reasonable stats, nothing more.

They'll be taking out stacks. Judging by the number of golems, it's around week 4-5 of the game, which means there will be damage available to deal 200 HP to a stack (10 golems). The spell can be cast, and by the time it's their turn, the golems might already be finished off. And you don't necessarily have to position yourself in the central square. Also, don't forget about the ballista and the hero who might have Summon and can take out 10 golems with a simple Fist attack. And what if the archer or swift flyer also has morale? I won't even mention Shackles.
Of course, the Golem Lord is strong, but not invincible. But it definitely makes sense for Razazak with the Battle to the Last ability.

You're quite the storyteller.
1. Even with Spellpower, the hero won't cast twice before the initiative troops. And those troops might already have artifacts.
2. Half of the golems might be gone before the hero's turn.
3. 1000 damage from Armageddon without luck = 32 spell points. That's hard to believe.

Well, you still need to find/buy Shackles.
Thanks for the idea about Razazak:smile54: I'll test it out when I have time.

Now, about the stories:
1. Why twice?:eek: Once is enough. By the way, artifacts will also be on the golems.
If the opponent attacks with high initiative troops, they'll take out the golems immediately, and then the Stone Skin spell will revive them, and some of the stack will survive until their turn. If they're defeated, it's their own fault. And if the heroine is a specialist in fast spellcasting (like Oara, I think), she'll have great initiative after casting on level 20.

2. You'll have to limit yourself to one cast, but that's not a given.

3. It's not that unrealistic. On level 20, with artifacts, it's not that difficult for an archmage to have 20 spell points. So, with the Phoenix Amulet, it's around 3000 HP, and without it, it's around 2000 HP. Of course, you still need to find/buy the amulet. So, you're right - let's take 2000 HP damage from 2 Stone Skin spells as the base.

Added 29 minutes ago
P.S. The presence/absence of Shackles can be easily checked with an auxiliary hero.

P.P.S. Of course, for any tricky nut, sooner or later, a screw with a tricky thread will be found. The question is only - when:confused: In fact, to speed up this process, I raised this issue.

Added 42 minutes ago
Vayshan;139193
Shogun: where in my post does it say that I consider the AI as an opponent? I didn't say that. The AI sometimes makes such stupid moves that... Well, everyone knows that. I was actually talking about which difficulty level is the most balanced. And Veteran is the closest to playing against a human. And I have to play against the AI because there are terrible glitches online. And why is the Dungeon easier on the hero level than the others? They need a lot of resources for the city, including gold. On Veteran, I always only take gold from all the chests, and even then, it's not enough.

Sorry if I offended you:smile41: You just described the difficulty levels from the point of view of playing against the AI.

The Dungeon is the easiest because it generates money and resources and artifacts the fastest. And in the army, I often buy only imps and stalkers for the first two weeks, which is a significant saving. Thanks to this, most of the chests are used for experience. As a result, there is an advantage in the development of both the city and the hero.

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