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New magic.

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#4
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That's a good idea. I'd suggest a 6th-level spell that could only be obtained in heavily guarded locations and cast for a large amount of mana: Enlightenment – at each level, it grants 1000, 1500, or 2000 experience points and doesn't consume the hero's movement points. It would be useful for leveling up (when there are few monsters). There is, of course, a building in the Eastern Horde that helps with this for a week, so why not create a similar spell for 200 mana? That would also be great. You could accumulate mana and cast it every week, let's say, for the duration of a week (or however long it takes), when the growth rate of all creatures is doubled.
Or, you could create a spell (like in Disciples) that either adds to, doubles, or takes away movement points from enemies. And, like in Disciples, you could summon very powerful creatures (level 10 or higher) to hinder the enemy hero. That is, you summon it, and it blocks the path (the summoning duration is 1, 2, or 3 days, depending on the spell level), and the cursed enemy loses time, while we either escape or gain some other advantage during that time.
And if we really let our imagination run wild, we could create a new skill – something like external Magic and all that, which you can level up to allow you to create a portal to a city – you could choose which city, and so on.