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First of all, the Fire Wall spell exists; see this thread.
Secondly, I heard someone say "plus one." "I think that this should make battles more dynamic." Hmm. A dubious plus. The maximum movement range is 7. The map length is 10. Teleport + defense, and my unit accumulates initiative, then takes out everyone. It's not difficult to do. You just need patience.
Battles in other Heroes games were also dynamic. 4-6 rounds, and the outcome is predetermined. Unless the opponent intentionally prolongs the battle (and I love doing that – under equal conditions, prolonging the battle leads to the fact that at least once the opponent will make a mistake, and that's when you take him down).
Regarding Rulez Min and the Fire Wall:
Firstly, the Master of Fire can block the entire field with mines in three turns. All that remains is to maneuver and drive the enemy onto the mines. An excellent weapon against warriors. Against mages, a different tactic applies.
Namely, the Fire Wall. As everyone knows, Phoenix is the fastest unit in the game. Playing as an Elementalist, you can do the following (hero Luna): press wait and place a Fire Wall in front of the phoenixes. With her specialization towards phoenixes, no one will get close. Then the phoenix calmly flies out from under cover and eliminates the enemy stacks one by one. If the phoenixes die, resurrection is used.
With a strength of 5, Luna kills 14 Chimeras with 10 Storm Elementals.
And on a small map, it’s practically impossible to avoid mines or the Wall; you always have to use teleport. But what if the wall is standing in front of the Chimera? And while the Chimera accumulates initiative:D
I am quite the fighter:) Do you need screenshots?
What are archers for if you can reach them in two moves? Blinded and reached :) Initiative helped :) It didn't help :)
There's no need to talk about the predictability of moves. It's obvious. Especially when the hydra is blocked by obstacles