Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Let's take a look at that amazing fighter who would actually benefit from mines and fire walls, besides defending a castle, and even then, not always. And the fact that the map is small simply adds new dimensions to the battle tactics. I believe that this should make the battle more dynamic. If someone wants battles that last thirty turns, I can suggest a game of chess, but the game, especially in multiplayer mode, should be clear and fast, without running around the battlefield while there's still something to fight with or in similar situations. In general, I'm neither for nor against a small map. There are both advantages and disadvantages. The balance of possible tactical decisions and spell effects will show everything.