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Heroes of Might and Magic V [Game Discussion]

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#51
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Let's take a look at that amazing fighter who would actually benefit from mines and fire walls, besides defending a castle, and even then, not always. And the fact that the map is small simply adds new dimensions to the battle tactics. I believe that this should make the battle more dynamic. If someone wants battles that last thirty turns, I can suggest a game of chess, but the game, especially in multiplayer mode, should be clear and fast, without running around the battlefield while there's still something to fight with or in similar situations. In general, I'm neither for nor against a small map. There are both advantages and disadvantages. The balance of possible tactical decisions and spell effects will show everything.