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[HoMM V]9 Race - Swamp! Is it needed?

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Lord Bain;138625
Actually, the balance in Heroes 5 is already quite flawed, so I wouldn't advise rushing with new factions. After the surprise that was grandly presented in Lords of the Realm, I shudder at any mention of new factions. So, I advise you to think it over carefully once more.
Oh, come on, the balance in Heroes 5 is fine. And don't worry, even if we manage to create a new faction, it will be thoroughly tested before it's released on the forum. By the way, if we succeed, we should first write to Nival and ask them to give us medals and certificates! :D Drnik, thank you for asking. New spells for the Swamp faction are needed. For example, we need a spell that can be used on the map at sea. The Swamp hero walks around, and when he runs out of moves at sea, he takes 10 mana and, on his next turn, makes a double move! And it wouldn't hurt to have new spells to protect against Air, Water, Fire, and Earth magic - level 1! By the way, regarding the campaign with the Swamp faction, I would like to include an artifact like the BLADE OF ARMAGEDDON! I want to use it to advance the plot of the campaign involving Demons, Swamp creatures, and Elves. As you all remember, Vaer became the new Lord of Hell. The whole game will start with him... :rolleyes: The sequel will feature the Swamp hero, Dragon. There will be a war for power. And it will all end with Faidaen! And note that if you remember, the Elves don't have a new king, but one will appear, but it won't be Faidaen. :) I've already come up with the plot more or less, but it doesn't make sense without a faction. :( And there's no need to tell it, it will be more interesting for everyone. :)
9 ДРАКОНОВ.
Асха - Порядок! Ургаш - Хаос! Силат - Воздух!
Шаласса - Вода! Аркат - Пламя! Силанна - Земля!
Сар-Илам - Дракон-Маг! Эльрат - Свет! Маласса - Тьма!

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