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As the judge, I confirm that I have received some saves (so far only from Alex_R); I am waiting for the rest.
Currently, I am having some problems with my internet connection.
Once everything is sorted out, we will figure it out.
In the meantime, I ask Alex_R and Yakudza to send me via ICQ 252-O39-393
your correspondence with your opponents (or rather, those parts of it that you deem necessary, specifically how you agreed on the rules for this game).
Added after 6 hours 25 minutes
We have already encountered problems with moving from respawn to respawn multiple times.
Specifically, I personally have already mentioned two games in which I violated the rules regarding breaking through a respawn.
Here is the first game, for which I was awarded victory, but I once again ask the esteemed SS-D to annul this game, as both players violated the rules.
Here is the second game, where I violated the same rule and suffered a defeat.
I have learned a lot since then. I began to pay close attention to guards when moving from respawn to respawn. And in cases where it is unclear to me where these guards are located (they can be shifted so far or even absent entirely), I don't go in that direction at all. This has happened repeatedly. vitalic showed me this example, as it seems, in one of the games with him, when he told me via ICQ: "strange, didn't find guards for the Inferno respawn; I'll look for them; a glitch, so I... won't go there".
Now regarding the game
Yakudza (Castle, Valeska, Valeska) def Alex_R (Dungeon, Gunnar, Gunnar) 1-1-3.
First of all, the game is recognized as having taken place.
On day 1-1-7 Yakudza left the game, which indicated that he did not intend to continue and no longer cared who won or lost—his spirits had sunk and his morale was gone.
Following this, it seemed, a technical defeat for Yakudza should have followed.
However, analysis of the saves after the game showed that on day 1-1-3 to 1-1-4 Alex_R violated clause 5 of article 9 of the rules for HoMM3 online games on heroesworld.ru, concerning the prohibition of entering neighboring territories without first breaking through the shifted guards protecting the passage.
In view of this, Yakudza is awarded a technical victory in this game, and Alex_R is awarded a technical defeat.
P.S. All suggestions, wishes, and comments regarding the judging of this game, as well as your agreement/disagreement
with the judges' decision, can be sent to me via private message or to my email address.
Currently, I am having some problems with my internet connection.
Once everything is sorted out, we will figure it out.
In the meantime, I ask Alex_R and Yakudza to send me via ICQ 252-O39-393
your correspondence with your opponents (or rather, those parts of it that you deem necessary, specifically how you agreed on the rules for this game).
Added after 6 hours 25 minutes
We have already encountered problems with moving from respawn to respawn multiple times.
Specifically, I personally have already mentioned two games in which I violated the rules regarding breaking through a respawn.
Here is the first game, for which I was awarded victory, but I once again ask the esteemed SS-D to annul this game, as both players violated the rules.
Here is the second game, where I violated the same rule and suffered a defeat.
I have learned a lot since then. I began to pay close attention to guards when moving from respawn to respawn. And in cases where it is unclear to me where these guards are located (they can be shifted so far or even absent entirely), I don't go in that direction at all. This has happened repeatedly. vitalic showed me this example, as it seems, in one of the games with him, when he told me via ICQ: "strange, didn't find guards for the Inferno respawn; I'll look for them; a glitch, so I... won't go there".
Now regarding the game
Yakudza (Castle, Valeska, Valeska) def Alex_R (Dungeon, Gunnar, Gunnar) 1-1-3.
First of all, the game is recognized as having taken place.
On day 1-1-7 Yakudza left the game, which indicated that he did not intend to continue and no longer cared who won or lost—his spirits had sunk and his morale was gone.
Following this, it seemed, a technical defeat for Yakudza should have followed.
However, analysis of the saves after the game showed that on day 1-1-3 to 1-1-4 Alex_R violated clause 5 of article 9 of the rules for HoMM3 online games on heroesworld.ru, concerning the prohibition of entering neighboring territories without first breaking through the shifted guards protecting the passage.
In view of this, Yakudza is awarded a technical victory in this game, and Alex_R is awarded a technical defeat.
P.S. All suggestions, wishes, and comments regarding the judging of this game, as well as your agreement/disagreement
with the judges' decision, can be sent to me via private message or to my email address.
Клан Homo homini
Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...