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[HMM III OFF TOURNAMENT] "Race for the Leader"

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Did you get a Dragon? It definitely gives +8 to stats...
No, I just visited the market (Chain and Shield, +4 each, which adds up to +8) ;)

Added 1 minute ago
The final battle
excerpt from the description...
And now, the last battle... it's the most difficult one.
In this battle, the key to victory lies in correctly targeting the Dragons.
It's necessary to position the Dragons in the first round exactly as shown in Figure #4 (not necessarily, but with this arrangement, victory is achieved 99% of the time). Also, in the first round, send the Crusaders to positions J6 and K6. In the second round, position the Dwarf to take the brunt of the damaged Dragons, which will be located at point C7 (they should be thinned out by the Elves). If you do everything correctly, the Unicorns will be attacked by the weakest Dragon stacks (one consists of 3-6 Dragons, depending on how well the Elves perform; and the second, which will land in close proximity to the Unicorns in the second round, needs to be defeated in the third), which is what we are trying to achieve. The longer our horses last, the more units will remain after the battle.
Next, magic. Here, everything is very simple: a combo of three spells cast sequentially: slow(5)-bless(4)-force field(9)-slow(5)-ff(9)-bless(4)-ff(9)-slow(5), totaling 50 MP.
As always, a little luck is needed! Moreover, Kirr has +2 morale and +2 luck before the battle.

Added 1 minute ago
.............................................
and these are the survivors:
125 Elves
32 Monks
40 Pegasi
4 Unicorns
All the Crusaders and Dwarves are gone

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