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Ah, I told you. That's exactly the problem. Every Castle was made according to a template. And that's how it turned out... almost everywhere, it's the "classic scheme." Let's have some originality!
Enough with churning out peasants/archers/gremlins/griffins! Why? Each race should have its own unique identity!
You can't be mediocre all the time. You need something of your own, something special. So that a new race brings something new, instead of just another "classic scheme" with reskinned units. Maybe that's why I play as the Inferno and Dungeon factions? Because it's hard to find Castles more original than these in the fifth game?
Ah... and I'll say it again about the second game. It was my favorite part... everything is different there. Each race has its own unique flavor. Not like here, where it's all about the main ability... but all the units were conceptually unique, in relation to the style of their respective Castle... and then, in the third game, it all went downhill... everyone has 2 archers, everyone has two flying units, everyone has 2 identical heroes...
As our Xel used to say, it's all about being mainstream? It's the epitome of it...
We don't need classic schemes. It's just not worth it... enough is enough...