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#4
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NecroFill
There's an opinion (not mine, but Catherine's, though I almost agree) that the Initiative bar is inherently unbalanced... That's how it is...
Since the conversation turned to me, here's my take.
I must immediately state that I have never heard of any alternative ways to balance the Initiative bar from anyone.
Let's take a look.
What did we have with the old turn-based system? 1 turn, one attack, one response. That is, we always knew how many turns each side would take. There is, of course, also Morale, but its frequency is small enough that it can be ignored, or the Leadership skill can be given to equalize the opponents.
There is also the option of 4, I think it is the best, but most people did not like these innovations, so we will not touch it.
And when the number of attacks is the same, we can derive some constant coefficient (in our case, "1") and use it to calculate the balance.
Even if we have a slow zombie, we can teleport it, and it will fight on par with everyone else. 1 attack, 1 response per turn.
And now, the Initiative bar.
Firstly, there is no concept of a turn. But the worst thing is that there is no single constant value. For example, there is a beta test going on now. Most players play with one tactic. But now, let's say I appear and, instead of the usual fast-paced battle and carnage, I do things differently: for the first few turns, I press "Defense." I accumulate the bar, and then, for 15 turns, only I will move. I deeply respect all my opponents who told me about the problem-free nature of the Initiative bar, but this approach destroys the existing balance. Because the main thing becomes not what units you have, not their damage and speed, but only the Initiative parameter. That is, Chimeras are useless if a Griffin moves more often. With its increase, gaining three or four turns in a row, it will simply overwhelm an equivalent increase in Chimeras.
You will say that the characteristics of high-Initiative units can be reduced... But how will Nival calculate how many times I will press "Defense" to accumulate turns on the bar? After all, theoretically, by teleporting my unit away from the enemy, I can fill the entire bar with my turns using "Defense."
Balance:confused: No. And it never will be.
White Hawk
Will the respected developers address this (balancing)? IMHO, they are more likely to draw more naked elves and decide that everything else doesn't matter to the players!
You're probably right.

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