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I hope you meant a clean Walkthrough in 22 days without losing any of the required army? Then, respect.
Simply, Dust has some experience participating in arena tournaments; to put it mildly, the idea of banning the Sphere didn't come out of nowhere. Such a masterful Walkthrough is pointless because after 3 weeks, a Barbarian with a Sphere in his pocket can easily defeat a Mage, even with twice the army size. If I'm not mistaken, the main imbalance in parameters occurs in the first 10 levels; after that, skills grow at roughly the same rate for everyone. If a Sphere is present, the third and fourth skills can be disregarded, so the melee hero immediately has a parameter advantage of 4, which will increase by another 6-8 from level 1 to 11. Then it will continue to increase, but more slowly. That's about 10 in total. If a player was planning to use magic, they would also take the corresponding artifacts, while the player with the Sphere focuses on attack and defense, and can also invest in morale and luck if there's room and they haven't managed to learn the skills, emphasizing visits to the corresponding stat-boosting locations. The result for the Mage's army is usually grim. This leads to the situation where having a Sphere on the map automatically eliminates 2/3 of the heroes and a good third of the artifacts from consideration.