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Rage will absorb a huge amount of damage. As a result, the players will kill few enemies, but they will take a lot of damage in return! Moreover, I have developed a tactic with such abilities and perks that the Stronghold will deal a lot of damage. As for the balance, it lies in something completely different. It's just that Orcs are very strong in the late game, but not very good in rushing. Dungeon is the opposite! Not all factions are suitable for a long battle. This, in my opinion, is where the balance lies. As for Dungeon, they didn't kill anyone completely!