Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Hmm, what are you arguing about again, whether to break through the mud or not? :-) Of course, break through – that’s the obvious choice! The goal is clear: speed and gold on the first day! How to do it, with what, what tactics to use, and which units to hire from the reserves – that’s up to you to figure out based on the situation, play, and test. And, of course, you need to keep an eye on the negative morale. Only Ghosts cannot be broken through, no matter how hard you try. If you messed up somewhere, didn’t play cohesively, or didn’t use a Warlock, or didn’t have Warlock heroes with gargoyles, then it might not be worth trying to break through, because of the high losses and the severe negative morale that could lead to a complete defeat.
Actually, you could just play a challenging scenario and prove which tactics are better. ;-) It’s a shame that not everyone has the desire for that option. ;-)