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#137
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regarding the racial school... most likely not). Otherwise, they'll be like dwarves and orcs – the same magic, just with a different name)))
and if we make a general one, what should it be??... The Nigonians will likely focus on buffs and debuffs.... and that turns out to be light and darkness))... well, summoning could also be an option... summoning some creatures from other planes)))

P.S. in general, I'm either for a general school or not at all))) or a skill (magical) separate from spells and magic... like how magic arrow is used in battle, but something else... summoning or the same buffs and debuffs, but new ones)))

Added 5 minutes later
Vladislavelikiy;136093
Can I help you?
Here's my version of the creature parameters for level 1 (1 attack point, 2 attack points) and level 2 (1 attack point, 2 attack points)
attack.......................................2..1.....3.......4...5.....4
defense..........................................0..0.....1.......2...3 .. 3
damage..............................................1-2.1-1.1-3...3-3 3-7 3-5
speed........................................3 ...3 ....4 .... 7 ..7....8
initiative.......................................7 ..15....10...10.15...16
shots...............................................10
HP.....................................................3 ..4.....5.....12.13.15
Kobold Scout: close-range shot:
More than half the field – standard damage,
less than half the field – damage*2,
1-2 cells – damage*3

P.S. and we don't need Ifrits! they don't fit here at all,
it's better to take existing Manticores and make upgrades!


Vladislavelikiy
thank you, of course, for wanting to help) but we will set the parameters ourselves)) based on logical considerations)))
Ifrits fit in the form we showed them) in my opinion
taking Manticores from the neutrals... somehow... doesn't work)

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