Hmm... in theory, with level 3 Rage:
Hit once, kill, receive a counterattack, hit with a club, hit a second time, kill, hit with a club^^
But in practice, it's much more mundane.
It's fun to use them in this way, but Executioners are much more powerful. However, I create them based on my mood. In the worst case, you can adapt them with a Hero, and if you have a hundred Orcs, it's a sin not to make them Executioners, right?
1 Initiative is nonsense, in my opinion, unless you stand near Cyclops with Goblins/Red Shamans with Goblins/Centaur and don't move, providing an aura. But 1 Initiative is a negligible bonus.