Auto-translated
P.S. to Gunnar: Which army usually breaks through to the computer's Castle on day 6? Besides 50 Hobbits...
With me, and with Dust, we rarely managed to break through on day 6... usually there are about 20 strong monsters... it's possible to break through, but:
In general, it strongly depends on the strength of the guard and how much of your army you managed to preserve. If there are slow, lumbering units, then, of course, you break through and there are no problems. Sometimes, you deliberately take out small groups in front of them so that you have enough for the ransom on the first day, if you decided to gain more experience and collect more chests to level up your hero.
And besides, you're talking about Sorcerer vs. Warlock. My opinion is this: Yellow Sorcerer will perform better than Green Warlock if she goes for a well-thought-out, prepared rush, because she will definitely build Phoenixes, while it's much harder for the Warlock - he has to rely on luck. + she takes the Castle, and here it's also important what race he is, if it's a Nark or a Sorcerer, then everything is good. Nark can even rebuild the Castle (that's why I even remember a scenario where you deliberately don't rush, capture it 1-2 days later, but with a Castle). And only if you don't delay and rush with 4 Phoenixes on the second week! And in general, the map is rich, it's not a problem to build Dragons - Warlock is the best here, at least because of the Dragon City and "antimagic," and what's there to guess about!?
Only often, by agreement, they play different options, for example, Warlock-Warlock doesn't appeal to me at all, because it's not interesting, and I prefer Yellow because of the possibility of building Dragons. That's why we play Sorcerer-Sorcerer, Sorcerer-Nark, or Sorcerer-Wizard, again, an option with a rush, and other possible combinations.