Auto-translated
so, this version (in Gunnar's post) is a draft. The final version of the battle is recorded as follows:
"I thought about it and decided that it would be good to have a single, easily readable and understandable record for most players.
I didn't like my system because I had to use parentheses, which are unnecessary characters. At the same time, I didn't understand Sir DirectX's system at first. But he missed letters, i.e., abcdefghijk – these are the first 11 letters of the Latin alphabet. He uses abcdefghklm, which is not quite correct and can be misleading. Again, in chess notation, as in most accepted coordinate systems, the first coordinate is called the abscissa (i.e., the X-axis), and then the ordinate (the Y-axis). Applied to the Heroic battlefield, if you number the horizontal lines with letters,
it will look like 1a – the lower left corner, 15a – the lower right corner, 15k – the upper right corner.
If you number the vertical lines with letters, their number will increase to 15... and I think this will be too inconvenient to record.
In general, here is my proposal:
Record battles as follows:
Write the names of monsters with the first 1-2 capital letters of the Latin alphabet. (It is inconvenient to constantly switch the keyboard layout to Russian, and since there are not many monsters, only 7 stacks, I think a brief description of which monster is designated by which letter will be easy to understand).
Also, indicate the number of monsters in the stack; this gives the record a simpler understanding of who is moving where. However, it should be noted that the record becomes more cumbersome.
Number the rows with capital letters of the Latin alphabet (abcdefghijk) from bottom to top, i.e., the lowest row is "a".
Number the columns with numbers from left to right, from 1 to 15.
W - double wait (Wait)
D - stand in defense (Deffens)
= - movement
/ - shot
* - attack
- - loss of our stack
+ - destruction of the enemy.
Indicate the coordinates of two-cell units by the left point.
For now, it seems that these conditional designations are enough. If necessary, new ones can be introduced.
In general, using this system, a battle with the Gnomes looks like this:
Roc - R = Rukh; Ork - O = Orc; Goblin - G = Goblin;
Jabarkas 6.2.1.1 offense-expert; archery-expert;
Arrangement: O23 G1 G1 G41 G1 G1 R3
Taking the maximum number of Gnomes, without a upgraded stack on the stones.
1. R3W O23/2k G1W G1=5g G41W G1=7b G1*2k- //G1=6g G41=3i*4i R3=5j*4i
2. R3=4j*4i O23/4i G1W G1W G41*4i+ G1=1b //G1=12g G3h
3. R3=1j O23=1k G1=14d G1W G41=2k G1=1h //G1=7e
4. R3W O23/3d G1=15i G1W G41W G1*3d- //G1=3a G41=1g*2g R3=1h*2g
5. R3*2g O23/2g G1=15g G1W G41*2g+ // G1=3d
6. R3=1j O23W G1=15i G1D G41=2k // O23/4c
7. R3W O23/4c G1=9i G1*4c- G41W //G41=2f*3f R3=4f*3f
8. R3*3f O23W G1=12c G41*3f+ //O23/8g
9. R3=1j O23/8g G1=7a G41=2k
10. R3W O23W G1=2b G41W //O23/6d G41D R3D
11. R3W O23/6d G1=3h G41W //G41*4g+ R3d
12. R3W O23/7d G1D G41=2k //R3D
13. R3W O23/5g G1*5f- G41W //G41*3i R3*3i
14. R3D O23*3i G41*3i+.
P.S. The battle is quite difficult... for example, I was able to repeat it after half a year, only after digging through the archives of my own records... and I literally followed the moves.
Therefore, to analyze the battle, I advise you to use the "Spirit of Despair" artifact.
To eliminate morale... and after you can complete the battle, test it without this artifact. But in general, the method of recording is great :).